Pages: [1] |
1. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
Compared to the new Gallente(viagra in space) and Amarr battleship hulls, it looks like 'matari got dumped on. The Mael's mobility at 94 m/s should get some attention when it will now be blown away by 'Pocs and Raven's at 113 m/s(and all of the G...
- by Analog Chaos - at 2013.04.15 09:17:00
|
2. Mass-test feedback - April 11 - in Test Server Feedback [original thread]
Machine Info and Settings OS version: Win7 x64
CPU: Core 2 Quad Q9450
GPU: GTX 560 Ti
RAM: 8 GB
How many clients were you running at the same time? One
Graphic setting of the client (low / medium / high):
- Anti-Aliasing: Di...
- by Analog Chaos - at 2013.04.11 20:20:00
|
3. V3'd Capitals - in EVE General Discussion [original thread]
CCP BunnyVirus wrote: Analog Chaos wrote: *cries* Where's the awesome metallic teal camo on the Rhea gone? The way it caught the light was so easy on the eyes - That stuff was just beautiful. I want my space camo back!! =( Ishokune shi...
- by Analog Chaos - at 2013.04.08 20:14:00
|
4. V3'd Capitals - in EVE General Discussion [original thread]
*cries* Where's the awesome metallic teal camo on the Rhea gone? The way it caught the light was so easy on the eyes - That stuff was just beautiful. I want my space camo back!! =(
- by Analog Chaos - at 2013.04.08 15:50:00
|
5. Tidi - show when my mods are trying to activate - in Player Features and Ideas Discussion [original thread]
Seconded, I have a feeling this is being worked on alongside the (re)activation timer (independent of cycle timer - modules like cloaks and micro jump drives, etc )
- by Analog Chaos - at 2013.01.27 04:51:00
|
6. Salvage Frigate / Venture hull ( Mini Noctis ) - in Player Features and Ideas Discussion [original thread]
Haha, Drake Doe Well _I_ *wink* think it is a great idea!
- by Analog Chaos - at 2013.01.27 04:44:00
|
7. Biological Mechanics and Pods Question - in EVE Fiction [original thread]
Caviar Liberta wrote: Analog Chaos wrote: And possibly more importantly, what happens if you do? Does it just.. sort of, float around with you I would imagine that would be pretty unsanitary. So I'd imagine if you were advanced enough to...
- by Analog Chaos - at 2013.01.07 03:55:00
|
8. Biological Mechanics and Pods Question - in EVE Fiction [original thread]
I was surprised I didn't get any hits on this but since I remain perplexed - I am forced to turn to the forums in order to satiate my abiding desire for an answer. I don't think I need to reiterate all the contents of "The Capsule And The Clone" ...
- by Analog Chaos - at 2013.01.06 11:31:00
|
9. Arkanons News Item on the recent allegations of developer misconduct - in EVE Information Portal [original thread]
Edited by: Analog Chaos on 26/05/2007 02:21:14 Un freakin believable, a bob pet is actrully trying to defend this simply because he honors their in game alliance. Get real man, this goes beyond allegiances. It's appalling you would sandbag the...
- by Analog Chaos - at 2007.05.26 02:21:00
|
10. a Game Within a Game - in Player Features and Ideas Discussion [original thread]
I can see it right now: In station gambling given a galactic wide weekly contest.. For example, players can place bets on certain eve related games like that Mind Link one or whatever its called where people battle each other useing implants and ...
- by Analog Chaos - at 2007.03.14 03:21:00
|
11. A fair way to detect cloakers - in Player Features and Ideas Discussion [original thread]
That probe idea is virtually worthless by itself. A 500km area is for all intensive purposes an entire grid, theres times that i know within a 20km area of where a non covert cloaked ship is and that knowledge is worthless by itself I don't think...
- by Analog Chaos - at 2007.03.10 06:04:00
|
12. The best idea ever - in Player Features and Ideas Discussion [original thread]
lol, that sucks You weren't given anything in return for all the time you spent on the character?
- by Analog Chaos - at 2007.03.09 20:54:00
|
13. Less mindless grind - more minigames ! - in Player Features and Ideas Discussion [original thread]
Originally by: Galifardeua Let me explain myself. Minning in low sec space is fun, because it's thrilling. You have to have an eye in local, watch out for pirates and big rats. Doing a minigame in those situations can bring death upon you....
- by Analog Chaos - at 2007.03.09 20:50:00
|
14. Less mindless grind - more minigames ! - in Player Features and Ideas Discussion [original thread]
Originally by: Galifardeua Not signed. Mining is enough fun. Go mining low sec, and you'll have plenty of fun. Talk with your friends, browse the forums, read a book, ... it's a fairly relaxed activity that lets you do other things, like c...
- by Analog Chaos - at 2007.03.09 17:11:00
|
15. SHOW INFO ON A SHIP PROPERTIES - in Player Features and Ideas Discussion [original thread]
I agree with that, would certainly lower the huge learning curve for new players. Plus I think it would be pretty cool for veterans too, perhaps learn something new. You could add a scientific sci-fi themed explantion to begin with and then a br...
- by Analog Chaos - at 2007.03.09 16:52:00
|
Pages: [1] |
First page | Previous page | Next page | Last page |